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Post by CamelJock on May 15, 2021 22:05:04 GMT
Sorry I was gardening today... had to finish it. As usual, click on the pic! Attachments:
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Post by Swordfish on May 15, 2021 22:18:32 GMT
S! all, good game and a special thanks to the Central team! Our drome kills were a team effort!
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TARbo
Members
Lazy Ace
Posts: 61
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Post by TARbo on May 15, 2021 22:26:09 GMT
The Germans won again!
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Post by raf56bowman on May 23, 2021 13:42:44 GMT
I wasn't able to make it yesterday. I don't see any results....was there a war?
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Post by Swampfox on May 24, 2021 16:10:11 GMT
Gents
If 10 pilots choose to fly Allied, and 2 choose to fly German, would we all agree that is reasonable?
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Post by halibut on May 24, 2021 20:11:16 GMT
I wasn't able to make it yesterday. I don't see any results....was there a war? Yes...but it was red box targets. And just one base target each side...which is annoying.
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Post by halibut on May 24, 2021 20:15:53 GMT
Gents If 10 pilots choose to fly Allied, and 2 choose to fly German, would we all agree that is reasonable? I thought they where just trying to wind you up when they said they didnt know it was required to self balance the numbers....no ones that stupid.
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Post by CamelJock on May 24, 2021 22:57:40 GMT
We will even things up next week.
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Post by Swampfox on May 24, 2021 23:21:53 GMT
The wars are always fun.
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Post by Swampfox on May 25, 2021 14:09:27 GMT
The one drome per side has always created a unique effect, or effects: Protecting the drome enhances the team defense with a combination of finding, engaging, delaying and ideally killing the enemy before they reach the drome. Others (like me) do some of both by gaining alt and probing a little outside of the drome perimeter (including watching for the dastardly Zilski who will sneak around behind and come in fast and low)...while also being ready to dive hard when anyone gets close to the drome (while letting the team know what is going on as early as possible).
The attacking side has to make the same choices...how many have to stay near their target drome, given the significant distance from the opposing drome...with enemy expected mid mud..and ticktock 15 minute turnover. How many head over to the enemy drome?? Same thing about the middle points...is defense away from drome the best choice? Depends
If your side has significant numerical advantage (with the effects outlined above) it is much easier to group up high and go over together..and come down on the drome together.
I recall the most recent iteration of this two target dromes in which Hal came in, peed on my leg about how bland it was (going to be)....and the war raged viciously for 2 full hours....all over the map...TONS of dogfights in mid-mud.
But it only works that way if the sides are balanced within one pilot over...ideally equal.
Some of my best times have been defending a Hun drome with Fo as wingman...constant communication...Fo high, me low...we would take on as many as 5 enemy slightly staggered in arriving and keep the drome alive. In D1, when I still had partial functioning JS views, 3 came in fast sequence, and I was lucky enough to have that sweet spot bullet lead that day and took all 3 before each made their first turn over the buildings...with virtually no damage to the drome...but luck like that does not come to stay...but this weekend when I looked up and saw all Huns above, and only two of us defending..I knew it was not likely to end up well for us. Based upon the previous war with the 2 drome setup I think, with close sides it would be reasonable to assume that some of those incoming would have been kept busy elsewhere.
Then, even if there are more incoming than at the drome, "all" defenders have to do is kill one enemy to enhance the odds of the drome surviving. IN a real war its boohoo for the weaker side numbers..but in Red Baron and our small total numbers....
Not complaining, just saying. Tons of fun was had.
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Post by CamelJock on May 26, 2021 3:23:09 GMT
Still weak sauce to stack one side against the other. I'll make sure next week that doesn't happen. One way or another.....
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Post by halibut on May 26, 2021 8:47:18 GMT
"The one drome per side has always created a unique effect, or effects: Protecting the drome enhances the team defense with a combination of finding, engaging, delaying and ideally killing the enemy before they reach the drome. Others (like me) do some of both by gaining alt and probing a little outside of the drome perimeter (including watching for the dastardly Zilski who will sneak around behind and come in fast and low)...while also being ready to dive hard when anyone gets close to the drome (while letting the team know what is going on as early as possible). The attacking side has to make the same choices...how many have to stay near their target drome, given the significant distance from the opposing drome...with enemy expected mid mud..and ticktock 15 minute turnover. How many head over to the enemy drome?? Same thing about the middle points...is defense away from drome the best choice? Depends If your side has significant numerical advantage (with the effects outlined above) it is much easier to group up high and go over together..and come down on the drome together. I recall the most recent iteration of this two target dromes in which Hal came in, peed on my leg about how bland it was (going to be)....and the war raged viciously for 2 full hours....all over the map...TONS of dogfights in mid-mud." Roll up your trousers, i need to relieve myself ...Of cause you can get a good game with one drome... You can also get a 30 minute wonder. A 2 drome affair better guaranties a satisfactory game length, which i consider paramount when only playing one game a week...can i get you a wet wipe?
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Post by Swampfox on May 26, 2021 16:13:27 GMT
You could get a short game, but that never happened before with this setup - re-read the reasons why above.
We really have not had much of a problem in over 10 years with side balances, except for short timeframes. I guess this discussion might be overkill because the same thing probably would not have happened again. I shouldn't have posted...but high fives over the win seemed a bit much given that the sides had been posted 5 times by two pilots.
Some people have not been flying as long as others and didn't know...OTOH...it has always been an obvious, practiced courtesy to preserve fairness and RedBaron3D format balance.
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Post by halibut on May 26, 2021 21:56:56 GMT
"You could get a short game, but that never happened before with this setup" Couldnt agree less, every game with a one base target has been unsatisfyingly short, including the last one. "re-read the reasons why above" I read them...unfortunately i dont recall the scenarios you portrayed from any Saturday game ive played...perhaps we operate in parallel universes.
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TARbo
Members
Lazy Ace
Posts: 61
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Post by TARbo on May 27, 2021 17:23:52 GMT
Gents If 10 pilots choose to fly Allied, and 2 choose to fly German, would we all agree that is reasonable? Guys, the uneven game was my fault. When the game started, I was the first one in, and I took the opportunity to play on the allied side. But later in the game, I wanted to be on the same side as Swordfish (who was on the German side), and because he was on Teamspeak with me, and I wanted to be his wing-man. I switched sides (from allied to huns) and didn't think that the game would be uneven for long.
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