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Post by halibut on Jan 23, 2021 22:45:37 GMT
A little on the short side, but good intense game with the big numbers playing, and just a base each.
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Post by CamelJock on Jan 24, 2021 2:49:56 GMT
Was actually fun for me as well being a pure bomber. Everyone was so busy fighting, I could just go around and wait to bomb. Also helped we had 12 in. Thanks to Zilski for the map and match!
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Post by zilski on Jan 24, 2021 19:23:18 GMT
Yes, it was a little on the short side . But with the tight area and Big group, sure was action packed . I did make a few changes to the map today. This may make the game a little longer if map is used again. Only other thing I was thinking is a 12 minute target change on this map, any thoughts ?
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Post by raf56bowman on Jan 24, 2021 22:32:26 GMT
One reason I like the 15 min change is, I can glance at my WWV radio clock and easily see how much longer before change. The server usually changes right at the top of the hour and every quarter hour. If you make it 12 minutes, it would be much harder to see the time left.
Also, why remove the RR's? I'd leave them in and add the factories.
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Post by zilski on Jan 25, 2021 1:13:32 GMT
8 targets allowed per side. I was thinking 12 mins to make it not so easy on this map .
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Post by Swordfish on Jan 25, 2021 19:47:32 GMT
Another option is to make the target change time really short, like 5-7 mins, to emulate simultaneous bombing on both sides. But then the targets must NOT repair after TC (which they never should in any case, IMHO).
Salute! Swordfish
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Post by Swampfox on Jan 26, 2021 3:11:10 GMT
Another option is to make the target change time really short, like 5-7 mins, to emulate simultaneous bombing on both sides. But then the targets must NOT repair after TC (which they never should in any case, IMHO). Salute! Swordfish Hopefully, if we do that protocol, the tendency for target hardening won't show itself. If TH occurs it has a significant effect on the war...not the good kind.
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Post by halibut on Jan 26, 2021 5:14:21 GMT
Another option is to make the target change time really short, like 5-7 mins, to emulate simultaneous bombing on both sides. But then the targets must NOT repair after TC (which they never should in any case, IMHO). Salute! Swordfish Hopefully, if we do that protocol, the tendency for target hardening won't show itself. If TH occurs it has a significant effect on the war...not the good kind. Yes, that was what i was thinking...though a hardened target fits in with my liking for keeping the game going.
Open bombing if non repairing is wanted. Weird though...cant remember when we last had a viagra target...spooky.
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Post by halibut on Jan 26, 2021 5:16:39 GMT
8 targets allowed per side. I was thinking 12 mins to make it not so easy on this map . Oh thanks, just mastered the 15X table, and now you want me to learn the 12! pffft.
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Post by Swampfox on Jan 26, 2021 17:34:00 GMT
Hopefully, if we do that protocol, the tendency for target hardening won't show itself. If TH occurs it has a significant effect on the war...not the good kind. Yes, that was what i was thinking...though a hardened target fits in with my liking for keeping the game going.
Open bombing if non repairing is wanted. Weird though...cant remember when we last had a viagra target...spooky.
Your target hardening "liking" is pretty esoteric" for my brain. Non repair would be a truly great format OPTION...without target hardening. Alas.... (reference past soliloquies) Last time we ran a non-repair...I hardened two targets (apparently because I made a mistake in not exiting or something upon RTB...and hit two already damaged tgts?).
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Post by raf56bowman on Feb 7, 2021 14:16:11 GMT
Good games last night. I found myself having to dodge the non-target landmarks to get where I was going, and I still got hit.
Edit - I meant that in a positive way. Having all the landmarks back made for a more interesting game.
I think we are seeing shorter games now due to many of us getting better at bombing. Having a second round worked fine even though some left.
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Post by halibut on Feb 7, 2021 17:30:27 GMT
I didnt find the game gripping. We slipped away for some reason from the "one side of the map" format and lost the defense/attacking dynamic that was giving interesting games each week.
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Post by zilski on Feb 7, 2021 17:38:33 GMT
Fun two games last night! I did update the targets, made it a little Harder plus more even for both sides.
I do agree with Hal. I think when you stay "one side of the map" it's more action-packed! Plus... if you use the 10X table then the 2X table, add then together, it's easy!
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Post by Swampfox on Feb 8, 2021 14:49:32 GMT
I think when we have 12, it significantly changes the dynamics...even more so if we can build to 14-16. Then a "full" map is very dynamic while having the Campaign style of surprises which seem more like the "real" war experiences in most cases.
When it falls at 8x or below, small footprint is a necessity as we have proven since developing alternative chess boards. I wish we could get to where we have "squads", even if the squads are picked by random in advance with a sign-up each week. However, I don't think many want to take the time to do a signup...so that function is, IMHO, a missed opportunity.
A lot of cool things could come into play if we grew our ranks. Having said that, this is still a hot game for those who show up.
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Post by halibut on Feb 9, 2021 18:19:44 GMT
My opinion is, that a half map is best probably even up to ten players a side.
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